My Top 5 Favorite Commanders for Ramp Decks Theres no better feeling in a game of Commander than untapping with 10 mana while your friends are still fiddling with their three-drops
Archive Haunt Basilica Bell-Haunt Chill Haunting Emergent Haunting Ghastly Haunting Hallowed Haunting Haunt of the Dead Marshes Haunt the Network Haunted Angel Haunted Cadaver Haunted Cloak Haunted Crossroads Haunted Dead Haunted Fengraf Haunted Guardian Haunted Hellride Haunted House Haunted House Haunted Library Haunted Mire Haunted One Haunted Plate Mail Haunted Ridge Haunted Screen Haunter of Nightveil Haunting Apparition Haunting Echoes Haunting Figment Haunting Hymn Haunting Imitation Haunting Misery Haunting Voyage Haunting Wind Hauntwoods Shrieker Hook-Haunt Drifter Kaya, Ghost Haunter (playtest) Midnight Haunting Moira, Urborg Haunt Moorland Haunt Oliphaunt Overlord of the Hauntwoods Priest of the Haunted Edge Tattered Haunter The Haunt of Hightower
Adrix and Nev, Twincasters is also a solid choice, though it doesnt directly interact with fractals
If youre playing against an opponent that wants to chain mana rocks together in the early game, tacking on a 1-mana tax onto each rock means they often have to spread their ramp over multiple turns
Kaya, Spirits Justice Listed at: $7.00 Kaya, Spirits' Justice slots well into Orzhov exile decks with Court of Locthwain and Dauthi Voidwalker as thematic spells that guide your gameplan
Near Mint/Mint Condition: Cards in exceptional, virtually new condition