Having access to reliable sources of card drawpreferably those that do not depend on other colorsallows for sustained pressure and options throughout the match
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G: Target land becomes a 1/1 creature until end of turn
The last card in the drop, and the one that could very well save it, is Sol Ring
Flying, vigilance, and double strike make for quite an effective Overrun, whereas lifelink, indestructible, and protection are excellent defensive options that help you catch back up
180pt: For thicker specialist cards 360pt: For thicker specialist cards