The key to this approach is sticking to a single color, prioritizing it over your mana distribution, and ensuring you have no fewer than eight sources of that color to fix your mana Standard The number of lands to play in 60-card formats depends on the deck archetype: Aggressive decks tend to run from 23 to 24 lands, midrange decks run from 24 to 25 lands and control decks run at least 26 lands
I've divided the best Werewolf/Wolf related cards from best to worst: The Alpha Of all the options available to us, there's a single card that stands our as the alpha of the pack: Geier Reach Bandit
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Then, the player puts +1/+1 counters equal to the earthbending number
I know, 12 +1/+1 counters but still, I have to squint to see it
Neither have evasion, but that's not a problem considering how much removal we have to clear a path, plus Akroma's Blessing and Dirge of Dread can give them evasion