While youll never get a 4/4 with double strike for your trouble, it can be a free spell, and you can cast it on opposing turns
While most decks would much rather tutor a card to their hand, there are plenty of decks that thrive off of getting a powerful card into the graveyard and then using something to let them get that card on the battlefield or stack way ahead of schedule
Can you maximize it for your deck and each game's situation
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Cait Sith, Fortune Teller Capricious Sliver Case of the Burning Masks Caves of Chaos Adventurer Chandra, Flameshaper Charforger Chase Stein, Runaway Cleon, Merry Champion Commander Sofia Daguerre Compleated Conjurer Cori Mountain Monastery Count on Luck Court of Locthwain Crimson Caravaneer Crimson Operative Cunning Rhetoric Daredevil, Man Without Fear Dark-Dweller Oracle Dogmeat, Ever Loyal Duchess, Wayward Tavernkeep Elemental Mascot Elkin Bottle Emberheart Challenger Embodiment of Flame Endrider Spikespitter Equilibrium Adept Experimental Synthesizer Fire-Brained Scheme Fireglass Mentor Fires of Mount Doom Furious Rise Galvanic Relay Geistflame Reservoir Ghost-Spider Gila Courser Gloria, the Great Armorer Goblin Researcher Grotag Night-Runner Gwen Stacy Harnesser of Storms Hedron Detonator Heroes' Hangout Hidetsugu, Devouring Chaos Hotel of Fears Intet, the Dreamer Inti, Seneschal of the Sun Irascible Wolverine Ire Shaman Jaya, Fiery Negotiator Junk Jet Junktown Kami of Celebration Kellan, Planar Trailblazer Kulrath Zealot Laelia, the Blade Reforged Lightning, Security Sergeant Magmatic Channeler Mind's Desire Mishra's Research Desk

Not only will this Dragon ramp you ahead, but you also get a Zombie every time a card leaves your graveyard