Goldvein also has Vigilance, Trample, and Haste, making it a scary card to see played, especially when the X cost is so easily raised by the Commander
You can have as many as you want, but the more cards you add, the less youll end up seeing
Some Japanese promos and exclusives hold strong value, but prices depend on demand, rarity, reprints, and market sentiment
You need another effect or ability to cause you to discard a card
The effect is worth it at the beginning of most games
The best ones to do that are artifacts, so any drafter can use them, but some colored ones look interesting as well: And to help with critical mass, there are some Changelings and clones that are commonly used anyway: Ideally, the effect I want to achieve is: - 1-2 decks per pod have minor tribal themes (say, RG Beatdown with Krenko, Mob Boss, Siege-Gang Commander and Goblin Warchief doing cute things) - In about 50% of the drafts, a dedicated tribal deck is drafted, running the generic tribe enablers (White weenie running mostly Soldiers with Adaptive Automaton, Harsh Mercy, Mutavaultand Obelisk of Urd) - Once in a blue moon, someone puts together Shriekmaw, Mulldrifter, Flickerwisp, some clones, changelings and the tribal cards and makes a crazy 4-color Elementals blink deck that's bad but loads of fun