Quick lands are "bad" more often than a Check land will be however they are comparably less bad when both are being bad as well as of more benefit when both are being good
The energy cost is relatively low, and with a chance to take a total of 300 HP away from any given enemy, this powerhouse card is a dangerous one for any adversary
on the field (by using the effects of Berry, Chocolate, and/or Apple) in order to draw through your deck with their effects
Keep in mind: Starter decks typically include only two copies of their higher-rarity cards
As the Explorers close in on the parked airship, the gang must rope in some extra help
Once your leaders set, focus on the tribal essentials, and dont forget that a solid mana base featuring effective Dual Lands is the backbone of any top-tier multicolored tribal list, if thats what you want to go for