The first ability allows you to create a 1/1 Elf Druid creature Token, the second allows you to destroy any targeted artifact or enchantment to control the board and the final provides you with a ridiculous draw engine which draws you a card for each green creature you control
Well, after the Lin Sivvi debacle, Wizards changed the legend rule and made it so that if two copies of a legend were on the battlefield at the same time, they would both immediately go to the graveyard
Wed always recommend choosing a commander that you like the abilities or flavour of when building your Commander deck, but if you want to know youre picking a powerhouse for the popular MTG format, youll want to pick one of these ten commanders because theyre going to let you come out swinging
Some decks do rely a ton on those but a lot of decks just don't, and a 1/1 token is not that much of punishment even if your opponent's deck is the exact type of deck you want to punish
For Demolition Field, I don't know if I'd said this yet on TappedOut, but I'm of the oppinion that each and EVERY deck needs some form of land removal
Maindeck Boseiju may seem a little out of the ordinary, but its the card that allows you to consistently beat blue control decks