Manga or special-illustration chase cards (e.g., marquee characters) Why they're huge: Distinct art treatments, scarce pull rates, and character prestige
Putting aside the implications of pushing all your cards to the side to make room for an entire new game, theres a lot of room for this card to create incredibly long games of Magic
There are several interesting cards in the Time Spiral block, like Urborg, Tomb of Yawgmoth, Living End, and Pact of Negation
In Commander, Bitterblossom tends to see play mainly in Aristocrats decks, as a way to generate extra sacrifice fodder
Each comes with a ready-to-play deck of 60 cards, a playmat, quickstart rules, a lore and damage counters, plus a booster pack
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