Likewise, pre-release kits from Adventures in the Forgotten Realms included a randomized d20 instead of the usual spindown die, since the set included die-rolling mechanics
But in terms of the card itself, whats so special about it in-game
These decks are filled with ways to sacrifice pieces of your board to bring them right back, so an enchantment like Tolls of War is perfect for those lists, since it brings you three permanents in one
or Kalemne, Disciple of Iroas to get additional experience counters without tapping to kill creatures
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Flare of Fortitude lets you sacrifice a nontoken white creature instead of paying its cost, and in return, it gives all your permanents hexproof and indestructible until end of turn, while also locking your life total