The deck building guide explains these cards, why theyre included, and how they work
It lowers the casting cost of black spells, tacks lifegain onto removal, and allows you to cast your opponents' exiled creatures
The prize support breakout looks a little something like this 0 Wins: 50 gems, 1 to 3 eight-card boosters, and all the cards you drafted 1 Win: 100 gems, 1 to 3 eight-card boosters, and all the cards you drafted 2 Wins: 200 gems, 1 to 3 eight-card boosters, and all the cards you drafted 3 Wins: 300 gems, 1 to 3 eight-card boosters, and all the cards you drafted 4 Wins: 450 gems, 1 to 3 eight-card boosters, and all the cards you drafted 5 Wins: 650 gems, 1 to 3 eight-card boosters, and all the cards you drafted 6 Wins: 850 gems, 1 to 3 eight-card boosters, and all the cards you drafted 7 Wins: 950 gems, 1 to 3 eight-card boosters, and all the cards you drafted The boosters are all listed as a Chance for Extra Boosters but there really isnt any particular information surrounding that maybe if you go 7 and 0 you get 3 or 7 and 2 you only get 1
If you controlled that creature, draw a card
Xantchas whole deal is that it causes your opponent trouble by attacking other opponents that aren't you, and can cause its controller ( not owner) to lose 2 life for
As players, we see this war unfold across 36 sieges, the first battle subtype and a permanent (like a land or creature card) that sits on the battlefield for players to attack