For Innistrad: Midnight Hunt, Turian continues, the setting was decided on before we created the gameplay concepts
Because Dredge is so focused on its own gameplan and its curve is filled with plays (for those who havent read the first part of the primer: turn two Reunion, turn three Ox is the goal) answers have to be as cheap as possible so they wont slow down our goldfish time too much
Nothing with heavy Do-the-Thing Syndrome can make it to the finals, either, since they're obviously not jank
0: You draw a card and you lose 1 life
But this version is even better in some ways, because the +1/+0 boost lasts until end of turn rather than just while attacking, which opens up some interesting possibilities with extra combat steps or Fling-type effects
That's right under TCGplayers $66.69 market price