// Granted 3U Sorcery Adventure You may choose a noncreature card you own from outside the game, reveal it, and put it into your hand
It works best with decks that take the initiative since completing the Undercity matters, unlike the other dungeons you can plunder
Will it take too long to get that emblem, as game-winning as it can be
Echo 0 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards
Keep your distance, darling. Exquisite Blood Enchantment Whenever an oponent loses life, you gain that much life
During that player's next turn, as the chosen phase begins, you treat it as if it were your turn