Seek Thrills is probably the worst part, but Ive played Temur Adventures before, and an ability like that could draw a lot of Brazen Borrowers and Bonecrusher Giants
These throwback frames will come in both non-foil and traditional foil versions
It doesn't copy whether that permanent is tapped or untapped, whether that permanent has any counters on it or any Auras and/or Equipment attached to it, and it doesn't copy any non-copy effects that have changed that permanent's power, toughness, types, color, abilities, or so on
You get to cheat some big permanents into play and it has a requirement that isnt that hard to get active
And all of that while providing perhaps the most story-accurate rendition of an Urza deck: his ambitious and amoral pursuit of perfection, his mastery of artifacts and his inexhaustible robotic armies
Doubling Seasons ability to double your tokens and counters makes it useful in green decks that care about those two very popular themes