In a game like Magic where entire games can be ruined by bad draws or being mana screwed/flooded, Tatyova can win you games just by cutting down on your bad luck
Monopolizing Time in MTG Commander Games is a Deathly Sin Much like mass land destruction is considered unhealthy in Commander for disrespecting the time of other players at the table, bringing decks that have lengthy turns and combos to a game can produce the same results
Theyre not always the most efficient, but they can help us get to an extra land or a different spell if were stuck
The art helps leave a mark on the memory, and all around, a solid card
This is a card that Id also buy into, since the effect is super-powerful in the right deck and it costs (mana value) very little
Sinister Concoction is mana-efficient hard removal that usually gets you all the way to delirium by itself