The Admiral gives us all the Grixis color identity we need to play the full range of pirates, then buffs them and allows some actual piracy: stealing peoples stuff
Flurry Whenever you cast your second spell each turn, copy that spell if it targets a permanent or player, and you may choose new targets for the copy
Codsworth is a white artifact creature from the Fallout precon decks, who has two activated abilities: one to generate white mana that can only be spent on Aura or Equipment spells, and one that attaches an Equipment or Aura to a creature you control for free, at sorcery speed
Half the deck cares about pirates and the other about locations, and many of them just dont work well together
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At the same time, late game you could find it hard to keep up with the more dominate control decks