The nice thing about Go-Shintai is that it also lets you build it as a Shrine deck, another enchantment subtype, and they all work together with other Shrines for bonus effects
Finally, while many of the cards below are powerful or just plain fun, I have also tried to include some pieces that can provide great utility benefits in a draft environment
I always reply, Are you asking me which one of my children is my favorite? Here are the ten cards/mechanics that at this moment I'm proudest of
Thus far, we've gone through some great Uncommonders (legendary creatures printed at the uncommon rarity as opposed to rare or mythic rare)
Since it's cycling, the player still gets to draw a card out of the deal too
Even today, the idea of Skullclamp just screams card advantage, and it still shows up a lot in Commander where its allowed