Theres as much reliance on the luck of the draw as any TCG - the starter decks I played with didnt have too many abilities allowing players to draw extra cards, though there are definitely cards in The First Chapter with greater card draw effects - and it feels closely balanced to avoid players being steamrolled without good reason
[36] Damien Mecheri in the book The Legend of Final Fantasy X argued that a well-rounded party in a roleplaying game is incomplete without a character who is "a bit cold, dark, and taciturn", and commented that Lulu fit this archetype well
5 Colors of Mana Two straightforward mechanics are maximized by being able to pay five colors in sunburst and converge
Instead, it exiles them from the stack, which also prevents them from resolving similar to countering
This card is a very strong commander to lead a discard strategy since it gets into play early, its cheap to recast in a Commander game, and can be a reliable win condition later on
thats something that MTG has constantly shown off, so these crossovers just feel like a logical progression