Once again noting that self-discard is a bit of a tricky spot, semi-nebulous and encroaching on graveyard as it does
The power of each card is determined by the strength and willpower scores printed on them, and if you defeat your rival on a quest along the way, you get to move closer to 20 by the number of lore that card holds
Remember that Commander is a casual and unsanctioned format
Whenever you target an opponent, their stuff, or even something in their graveyard, you can pay to look at the top two cards of your library, keeping the best one and tossing the other to your graveyard
At the start of a game, shuffle your deck and set your lore tracker to zero
A part of me wanted to work on leaning more into the sacrificing plan, another wanted to do more reanimator, and another still wanted to just do big good stuff nonsense