Use this on an opponents creature, preferably one attacking someone else, double that creatures damage and blow up the attacker after combat
And while, yes, it doesnt necessarily do anything until you have a creature with power five or greater, once you meet that threshold it provides consistent benefits to you and your board
Destroying a land and letting your opponent search up any basic and getting it untapped just isnt worth doing, even with a Treasure token attached
Sometimes those other things are even more important, so feel free to tutor up a One Ring if you need more cards or a protection card if you are ready to summon the elements of harmony to battle~ Unfortunately, most of our tutors are awful, mana sucking nightmares and we really only have 8 or so viable ones
These cards include: Sometimes, 2mv mana dorks offer a benefit other than generating additional mana
This is potentially one of the best mana ramp spells printed in recent years