They each arrive to the battlefield untapped and ready to tap for their color of mana so that you can basically pull a basic land for them easily enough and there is no tempo loss
Creatures (23) 3 Gifted Aetherborn 4 Dusk Legion Zealot 4 Champion of Dusk 1 Cordial Vampire 4 Knight of the Ebon Legion 2 Callous Bloodmage 1 Voldaren Bloodcaster 4 Concealing Curtains Planeswalkers (4) Lands (22) Spells (11) You could easily be convinced to splash a color in this deck, probably for a lot of the splashier Rakdos Vampires from the last year, but keep it together
This log shows important game information as it happens, including spells cast, abilities activated, and other game details and lets you review previous game actions
Rules Note: You can have no less than 60 cards in your deck and no more than 4 copies of each unique card
Colossal Majesty At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card Enchantresss Presence Whenever you cast an enchantment spell, draw a card Kenriths Transformation Enchant creature When Kenriths Transformation enters the battlefield, draw a card Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3 Snake Umbra Enchant creature Enchanted creature gets +1/+1 and has Whenever this creature deals damage to an opponent, you may draw a card Totem armor The Best Green Card Draw Abilities on Creatures Another good source of green card draw comes from abilities on creatures
So many beards