Crux of Fate
Treasures Matter - Third most played archetype with a massive 60,488 decks General Tokens - Eighth most played archetype with 39,307 decks Clues - 4,558 decks And then these tribes: Zombie Tokens - Probably not unless you stretch white with adding in the Amonkhet sets with white Zombies - 16,878 decks Saproling Tokens - Golgari likely, 6,808 decks Goblin Tokens - Boros would work here, 3,611 Spirit Tokens - Azorius --947 decks Soldier Tokens - 1,914 decks, all have White And then don't sleep on the sacrifice of artifacts to give this indestructible, just make sure your token options include enough artifacts like Food or Treasures or Servo tokens that are artifacts to sacrifice away
If youre playing cheap spells like Shelter or Take Up Shield, casting multiple spells per turn is easily achievable and will give Arcee a bunch of counters
In playing the game since this launch, both with the pre-constructed starter decks and constructed decks, its easy to come to terms with what the game is, but also what it has the potential to be
Needing three other Islands in play isnt much of a deterrent for a deck thats already playing Cryptic Command
Top blue common: Mesmerizing Dose There's a real gap between blue and the other colours on this list, as its top common Mesmerizing Dose is all the way down at 4.7