Thankfully pirates often come with built-in evasion to help push past blockers, and the lord effect certainly helps
not being able to cast your spells is a big issue
Gives the fugitives a sporting chance, you know
Guild Summit will help you generate card advantage in the early game so you can find the spells you need to close out the game
Atraxa Superfriends I dont really consider planeswalkers a theme particularly friendly to beginners, especially if you have players that had to train themselves to forget how combat works in Yu-Gi-Oh
On top of that, Aurora, Dreaming Guardians three strength and five willpower pair with its two lore to make it a solid card by itself, able to likely withstand a few attacks in the early game - especially given that having Shift 3, allowing you to bring it out on top of another Aurora card for a lower ink cost, means you can have it on the field very early on