This card grows when any permanent leaves the battlefield on anyone's board, and the menace keyword makes it quite tricky to block

Release date: 2000-10-02 Absorb Addle Aggressive Urge Agonizing Demise Alabaster Leech Alloy Golem Ancient Kavu Ancient Spring Andradite Leech Angel of Mercy Angelic Shield Annihilate Archaeological Dig Ardent Soldier Armadillo Cloak Armored Guardian Artifact Mutation Assault // Battery Atalya, Samite Master Aura Mutation Aura Shards Backlash Barrin's Spite Barrin's Unmaking Benalish Emissary Benalish Heralds Benalish Lancer Benalish Trapper Bend or Break Bind Blazing Specter Blind Seer Blinding Light Bloodstone Cameo Blurred Mongoose Bog Initiate Breaking Wave Breath of Darigaaz Callous Giant Canopy Surge Capashen Unicorn Captain Sisay Cauldron Dance Chaotic Strike Charging Troll Chromatic Sphere Cinder Shade Coalition Victory Coastal Tower Collapsing Borders Collective Restraint Cremate Crimson Acolyte Crosis's Attendant Crosis, the Purger Crown of Flames Crusading Knight Crypt Angel Crystal Spray Cursed Flesh Darigaaz's Attendant Darigaaz, the Igniter Death or Glory Defiling Tears Desperate Research Devouring Strossus Dismantling Blow Disrupt Distorting Wake Divine Presence Do or Die

The problem with that strategy is it relies on your gifts recipient playing along instead of just tossing your plan in the trash
Anyway, if that Orb would have been located in the middle of the sheet rather than at the top, these cards would probably have been considered "off-center" rather than "miscut"
The part that worries me is its Psychic-type Weakness
You only need one opponent in green for the Treasure token to essentially reduce this elementals cost to 3