Protecting ElshaElsha at level one, going wide at level two, and making ElshaElsha massive and double strikey to end the game, or to start to rebuild after a board wipe
Fractured Identity is significantly better than Treachery or anything like that as it is so much safer
I've actually struggled with this cycle mightily, because I love them, but I've also always abided by the unofficial idea that it's not okay to play off-color fetches
They are nearly identical to the first edition versions, with the exception of missing the emblem seen above
Extra rarity tiers: Japanese sets include unique rarity designations like SAR (Special Art Rare) and UR (Ultra Rare) that have no direct English equivalent
5) End Phase There are two things you will want to pay particular attention to regarding the wording of cards that reference "end of turn"