That's a lot of quality for your decks
Whats more, it will pay to diversify the ways in which you generate value
Darkness of Eternity Dark Ritual could do some pretty obscene things, but itll also feel pointless if you flood out or the game goes long
Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.") If you don't choose a second target for Cut In, the Young Hero Role token won't be created
In an aggro deck, you wont find many cards with a high mana cost, and as a result, most cards wont be super powerful or game-changing on their own
The problem is that, at least at first glance, nearly all of the aftermath cards seem extremely underpowered, to the point where it's hard to imagine them ever showing up in a constructed deck