In the simplest case, let's say we have a 1/1 for 1 CMC that is "Floss 3", and another 1/1 for 1 CMC at the same rarity that is "Dab 1"
In the dark, I'll often put it in my decks, but in a known playgroup, its value is based on your opponents' play styles
It's a toolbox strategy, not the cheap, repeatable disruption Bounce is built around
Heck, for Standard, the card has an incredible ceiling
4-mana 3/3 flyers aren't what they once were, and while adding Mobilize to the mix helps, this is still a very underwhelming creature
All of this gameplay value is bolstered by a Shift 3 ability that makes it possible to get him out early for real devastation