Since you have the infrastructure to hit already, why not add in two more combat damage triggers that also boost the power by two and thus the Commander Damage clock is sped up as well and giving two key protections from targeted removal like Beast Within and burn like sweeping Blasphemous Act
Mixing Impact Tremors with Secure the Wastes along with an unblockable Arabella with double triggers could just be game ending
This Partner, but not Partner mechanic felt like a fresh and exciting new approach to Commander, and a great way to make fun new combinations
Midgame is this Decks Strongest Area Although Emerald does a lot to bolster Sapphires otherwise lackluster early game, its as you reach the middle of the game that this deck really starts to pick up speed
Once transformed into Tovolar, the Midnight Scourge, Tovolar grows from a 3/3 to a 4/4 and gains the ability to let its controller pay additional mana to raise the power of werewolves, providing them with trample.
Youll still pay a small fortune for Beta or Unlimited, but it wont be quite as high as Alpha