If you don't control your commander as the lieutenant ability resolves, you won't get its effect
The two most played removal spells by a large margin were Lightning Bolt and Path to Exile the former of which could be played early but could only kill small creatures, while the latter could deal with any creature but was punishing to play in the early turns of the game

$4.49 Gatta and Luzzu (0134 - Extended Art) Final Fantasy Commander Decks Variants $3.99 Wakka, Devoted Guardian (0190 - Extended Art) Final Fantasy Commander Decks Variants $2.49 Yuna's Decision (0125 - Extended Art) Final Fantasy Commander Decks Variants $12.99 Cid, Freeflier Pilot (0131 - Extended Art) Final Fantasy Commander Decks Variants $16.99 Aerith, Last Ancient (0163 - Extended Art) Final Fantasy Commander Decks Variants $8.99 Sin, Unending Cataclysm (0185 - Extended Art) Final Fantasy Commander Decks Variants $24.99 Sephiroth, Fallen Hero (0182 - Extended Art) Final Fantasy Commander Decks Variants $24.99 Terrasymbiosis (0312 - Borderless) Edge of Eternities Variants $2.49 Inspiring Call (Surge Foil) Final Fantasy Commander Decks $6.99 O'aka, Traveling Merchant (0144 - Extended Art) Final Fantasy Commander Decks Variants $1.49 Summoner's Sending (0109 - Extended Art) Final Fantasy Commander Decks Variants $29.99 The Earth Crystal (0342 - Borderless) Final Fantasy Variants 0 results found

If it sticks around, we may at some point get jump-start cards that just have the keyword and no explanation of what it means
Its an interesting way to balance equipment and make them useable as soon as they enter the battlefield
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