Trap Territory increases your opponents Active Pokemon Retreat Cost by a Colorless Energy and of course you can increase that Ability for each other Spidops ex you have in play with the Trap Territory Ability

Gallery and List of Toxic Cards Creatures With Toxic Annex Sentry Basilica Shepherd Bilious Skulldweller Blightbelly Rat Bloated Contaminator Bloodroot Apothecary Branchblight Stalker Contaminant Grafter Crawling Chorus Duelist of Deep Faith Dune Mover Flensing Raptor Glissa's Retriever Ichorspit Basilisk Indoctrination Attendant Ixhel, Scion of Atraxa Jawbone Duelist Karumonix, the Rat King Mite Overseer Monument to Perfection Myr Convert Necrogen Rotpriest Nimraiser Paladin Paladin of Predation Pestilent Syphoner Plague Nurse Porcelain Zealot Ribskiff Sheoldred's Headcleaver Skrelv, Defector Mite Slaughter Singer Stinging Hivemaster Tainted Observer Tyrranax Atrocity Tyrranax Rex Unctus's Retrofitter Venerated Rotpriest Venomous Brutalizer Venser, Corpse Puppet Vishgraz, the Doomhive Voidwing Hybrid Cards that Grant Toxic Toxic Matters Cards These cards don't necessarily have or grant toxic, but mention the mechanic by name in one way or another

So, this is another mechanic I'm not too optimistic about
Ti h (Skarmory) (M) @ Leftovers Ability: Sturdy Impish Nature - Roost - Spikes - Brave Bird - Taunt Ti h takes many physical hits for the team while aiding Garchomp in stacking hazards
Features[edit] Imports cards from the OCG set History Archive Collection
cards to the attacking card to increase its power by 1,000