We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck

Snow cards are so under-supported that Im not even sure how this snow commander manages to find enough playables, and its a shame that this blue creature doesnt touch black, which has access to some of the better snow payoffs like Blood on the Snow and Dead of Winter
Trainer card, a powerful Supporter that when played, makes you a step closer to losing a game
Blue is the secondary color in this ability, with red being primary
Now, Prizm basketball is the extreme example
Mewtwo V