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Just how long it will go on for, however, is unknown
Credit: Wizards of the Coast Epic Fight FromTheShire: Even getting both effects this wants to go in some very specific decks with a big trampling or evasive creature, which also means you are less likely to need the fight to get your damage through
It also depends a lot on the set itself (e.g
Still, common dual lands tend to be good in 5-color piles anyways, so its not hard to run some town synergies as a bonus
That is a huge, and simply awesome, way to completely twist the game's core rules