Either defending against a loss or securing a win, every time you cast a Silence it has an unmistakable mark on the game
Two sorta implies youre expecting every game to end early, since even if you can use the discard-draw mode in a pinch you really dont want to, and already I expect a lot of Lesson packages to be two copies of the generic one you want to find and one flex slot
Gut, True Soul Zealot Banned in Historic Another card that likely wasnt designed with two-player formats in mind, Gut, True Soul Zealot has also been pre-banned in Historic
Even on Magic Arena, a select few Alchemy cards conjure the cards to give you a chance to play a card like Tropical Island through Shoreline Scout, without the dual land becoming legal in Timeless
Right now there arent many Items or Locations that require immediate removal
Night ScytheNight Scythe and PlasmancerPlasmancer aren't particularly useful and Sautekh ImmortalSautekh Immortal has you waiting around for that perfect moment to cast it, that probably isn't coming and even if you do get it, it's just a big creature with no evasion