If your deck had some Black in it, this card could be pulled out of the graveyard and used again, either for a boost for you or a detriment for your opponent
Sorcery Color tag templates(None) Hunter's Prowess Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards." Sorcery Color tag templates(None) Nature's Lore Search your library for a Forest card, put that card onto the battlefield, then shuffle
Which is why many so many players turn to colorless options like artifacts and nonbasic land
If you have a commander that cares about assassins hitting your opponents, that deck is probably an assassin typal deck focused on getting in with assassins
Getting twice the triggers on combat damage is always a rush, and it helps bring us closer to 21 Commander Damage, too
Basically, whom the archenemy's creatures are attacking is no longer a limiting factor in which creatures can be assigned as blockers