Time Warp is the best for its mana cost, Temporal Mastery makes your early game more explosive and is fine late, Walk the Aeons allows you to chain together multiple turns off one card when you need it, Temporal Trespass can be absolutely clutch when you need to both Time Walk and play another Howling Mine effect, and Part the Waterveil is your win condition
Graveyard recursion Black treats the graveyard like a resource
What do you think of the Warhammer 40,000 Commander precons
Abilities that apply "as [this permanent] enters," such as choosing a color with Crossroads Village, are also unaffected
The best colors for token decks are Green and White for unmatched token generation and doubling effects, with Selesnya (Green-White) being the most reliable way to fill the board with creatures
Let's see what the rough ratios are for Corrupting Influence and how it compares