With so many decks relying on targeted removal of tricky characters, Alice, Savvy Sailor not only protects your characters, she gives them an additional lore to quest with
Fae Dominion is a Blue/Black Fairy Tribal (typal) deck, with plenty of tricks that befit the playful but often cruel nature of the fae
For an aggressive deck, mono-green has a lot of staying power: Icetill Explorer lets us play more lands, Sapling Nursery creates 3/4 tokens, and Earthbenders Ascension keeps adding more +1/+1 counters on creatures
Instead of doubling your draw, you turn a single draw into two impulse draws
I personally would only run it in decks that really care about a specific ability it provides
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