You gain life equal to the damage dealt, but not more than the amount of spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness
The unkicked version of Tear Asunder doesnt have an exact equivalent but its quite similar to Deglamer, a cheap enchantment and artifact killer that can remove indestructible gods and prevent graveyard recursion
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Cycling is also the only thing keeping this above a straight F for Cube, since red decks want their sweepers to either blow up lands or dome the opponent
It doesn't matter if that player has fewer or the same number of cards in hand in between these two times, or if they have fewer or the same number of cards in hand later
When I cast Blast from the Past using madness, can I use kicker or buyback