Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with ", , Sacrifice this token: You gain 3 life," and it loses all other card types
Adventure Cards are not Split Cards For example: Brazen Borrower Adventure cards are not split cards, but are still two spells on one card
[mtg_card]Well of Lost Dreams[/mtg_card] fixes that by turning your life gain effects into a way to draw cards
Not to mention that enchantments are generally fairly difficult to remove from the battlefield, so its going to be somewhat protected once you get it to level 3
Not to mention the various type damage readjustments
Heading down to my local TCG shop and playing it using Wizards Of The Coasts Final Fantasy specific Commander party rules then elevated the whole experience