Play the usual TeraZard line, evolve to put 2 Fire on Active and 1 on a backup Mander, take some knockouts, then before the first TeraZard gets KO'd (or if you have other ways to keep 4 energy in play, which Zard/Pidgeot should be able to do), evolve to a MegaZard and take out any opposing megas by dealing 380 damage
That spread makes it a card with a genuine entry point well below the vintage grails
Anyone crazy enough to drink such a substance experiences a mind-altering state similar to other drugs, but the real fun is in the side effects: because of the variability of the fluid's composition, it can be a Status Infliction Attack to temporary/permanent superpowers to cellular degeneration (read: the flesh melts off your bones)
1999-2000 Date Stamp : Some European Base Set cards had a different copyright date due to later production
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She's fine as a 2/2 bear and devastating with Lark