One CP from each element on the card is always required, even in situations where an effect has reduced the cost to 1
White Realmbreaker's Grasp Alabaster Host Intercessor Knight of the New Coalition Sigiled Sentinel Alabaster Host Sanctifier Blue Preening Champion Meeting of Minds Order of the Mirror // Order of the Alabaster Host Ephara's Dispersal Temporal Cleansing Black Deadly Derision Final Flourish Vanquish the Weak Aetherblade Agent // Gitaxian Mindstringer Nezumi Informant Red Volcanic Spite Ral's Reinforcements Pyretic Prankster // Glistening Goremonger Shatter the Source Thrashing Frontliner Green Cosmic Hunger Overgrown Pest Portent Tracker War Historian Timberland Ancient If you're not sure which card to choose in a draft, how other players started filling their decks can be a good way to test out how everyone else is learning the latest tricks
Say the previous Lore total, add the characters Lore to your Lore counter, and declare the new total
If you can put 8+ charge counters on Inspirit, it gains 5/5 and Flying
If you control a Commander, you even get two effects rather than having to choose
Few things in Magic compare to the feeling of drawing extra cards, letting you grow stronger with every turn