The first is by playing cards that will reduce the indestructible creatures toughness to zero using negative counters, and the second way is to use spells that exile the card
Though its effect won't be in play until your next turn
The copies of these five cards provide the removal and reach for the deck
Fumble: Weirdly, there are no equipment cards in Battlebond not oneand there are only three playable Auras that would benefit you by stealing the enchanted creature: Unflinching Courage, Inner Demon, and Dragon Breath
If this always made a 2/2, gained you 2, surveiled 2, and investigated for 2, it would probably be a B+
Gavin and his team understood the assignment and quickly experimented with all the various ways to "one shot" a player in MTG