One frequent occurrence would be Michael and I sifting through a trove of ideas, trying to figure which ones we could turn into fun Modern cards
Coming down on turn 3 or 4 and immediately draining for 3 stabilizes your board, but unlike Rhino, it can't block without help
But what if you could improve those odds by playing cards that let you effectively draw any card you want
With the Secrets of Strixhaven decks being much newer (and not yet released at the time of writing), we're taking into account their reprint value, deck lists, mechanics, any clear synergies we can see on paper, upgradability, and whether we think the decks will be fun to play with
Channeling goes on the stack as an ability, not a spell, so regular countermagic can't handle it
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3