After all, a 2/2 Cyberman with no abilities doesnt pose much of a threat on its own
Protecting it is non-negotiable
Creating your Fellowship When you sit down on Prerelease day, you're going to get handed a The Lord of the Rings: Tales of Middle-earth Prerelease Pack
This two-on-two format is similar to the non-Commander version of Two-Headed Giant "players pair up in teams of two, share life totals, spells, and strategy in an effort to defeat the other team"
I first started playing Commander when I was 12 years old, and all the decks my friends and I played could be summed up as [commander name] Good Stuff. Its a style and strategy thats both underrated and incredibly fun to play
Without a reliable win condition, your "kill 'em with kindness" strategy is one surefire way to finish second in every single one of your Commander games