Archaeomancers Map People love Burgeoning way too much not to be playing Archaeomancer's Map more often
Id say a little high on costs for activation, but synergizes well with the commander if you have food tokens lying around
However, this feels quite basic, and while no pre-con is going to be massively overpowered out of the box without a few upgrades, it just feels like this deck needs something more to aid its versatility
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Going from the above suggestion of picking 9 cards, the mana costs of those cards should look something like 1,1,1,2,2,2,3,3,4