Full-art trainers, alternate-art Pokmon, and multi-card scenes help blur the lines between card game and fine art
Which legendary merfolk would you put in the command zone
One of the things I love about casual EDH is that there is a lot of space for interesting, janky and even "bad" decks, provided you are playing in a group where the power level allows those suboptimal decks to actually have a game and do stuff
(Updated note: then we went on to become active Pokemon Go players when that came out!) But now we can create our own pocket monsters or invent a new type of Pokemon energy if we wanted to
No face damage is a big deal to aggro decks which are the main takers for burn spells
If I have access to the best mana rocks for my Commander deck, I should usually prioritize those over any situational ramp spells, but use my best judgment when comparing them against my best mana ramp options