This thickness provides a sturdy feel to the card, making it less prone to bending or damage
Unless you have an absolutely massive grip of cards, you'll usually be milling for seven or eight cards for six mana, which isn't a good rate
Try to upgrade a little less often so you can test out what cards work for you, and then opt instead to have a proper rebuild once theres a peak density of new includes to try out
The apparent downside is the two life you have to pay, and it being a dead card when you draw it in the late game

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Not every deck has a way to get rid of enchantments, and Journey to Oblivion can help you get rid of a wide range of annoyances