Huntmaster of the Fells I know, I know, I just said Werewolves don't have a monopoly on transformation, but they're really good at it, and this particular Innistrad Werewolf is about as good as it gets
If you cast the creature half from hand, it resolves and you cannot cast the adventure spell
I love it on a red colored Commander that has another form of evasion, like flying, such as Rith, the Awakener that's flying and wants to deal combat damage to a player as well, so it has the infrastructure like Rogue's Passage there too
The all-time ranking weighs tournament wins, meta longevity, and how hard Bandai restricted each archetype's support cards
Each card you mill increases your options of lands to play
Using yellows unique life manipulation and trigger mechanics, it can outlast aggressive opponents, disrupt timing, and generate unexpected comeback plays