When making a pair of complementary Commander decks, I want to make sure they dont play the same
A few cards lack a bit, like Imposing Grandeur doesn't terribly feel great for the cost that you're paying toward it
Them : Let's just play a few more turns
Isshin ensures each trigger fires twice creating double the tokens, dealing double the damage, drawing double the cards
Having the spare mana to ping your opponent wont happen until late, and it usually wont be very meaningful when you have it either You dont really want to double the mana you and your opponent produce, especially because most of the time when you play this your opponent will get the first crack at all that sweet, sweet mana Another Enchantment that rewards you for having lots of small creatures things might get interesting if you can get your hands on impact tremors and goblin bombardment along with this
It's Swords to Plowshares with a body, exiling a creature and giving the controller life equal to its power while also netting you a 3/2 lifelink creature