Adaptive Snapjaw Battering Krasis Clinging Anemones Cloudfin Raptor Crocanura Darwin, Adaptive Mutant Dinosaur Egg Elusive Krasis Experiment One Fathom Mage Gluttonous Slug Gyre Sage Lonis, Genetics Expert Loopy Lobster (playtest) Pollywog Prodigy Propagator Drone Ray Fillet, Wave Warrior Renegade Krasis Scurry Oak Shambleshark Simic Fluxmage Simic Manipulator Tyranid Prime Watchful Radstag
They make up for the fact that they often cant move by being incredibly fast
These are just a couple helpful cards in this pre-constructed deck, but there are plenty of other interesting and fun options that help you move creatures from your hand or deck to the Graveyard and then to the Battlefield
Azorius Control: A classic control strategy relying on counterspells, board wipes (e.g., Supreme Verdict), and planeswalkers like Teferi, Hero of Dominaria to dictate the pace of the game and eventually win through overwhelming card advantage or an unassailable board state
Legendary creatures will remain legendary and so on
The problem was that it resulted in too much card draw