Still, to get properly competitive, you need to spend time deck-building
You dont want to let the player pulling ahead draw several cards, but you definitely dont want them dropping something for free from their hand
Obviously the idea is to make that happen with this devils attack trigger, but itll also randomly proc when someone casts an instant-speed draw spell
It should be: Sure, Ive got nine lives, but that doesnt mean I wanna waste one right nyow
In a way, the core mechanics of what this deck wants to do aren't that dissimilar to Tinker Time - get lots of little units and resources out on the board fueling a larger plan, and gain additional benefits from those little assets to create an overarching (and overwhelming) plan of attack
These are some of the best supporting dorks for the deck being so cheap and effective