Inti, Seneschal of the Sun Inti, Seneschal of the Sun is never the most powerful or flashiest red card in your deck, but it fills so many little roles
Emissary Green seems overcosted at five mana for a 3/3 that must attack before you get any benefit, either Treasures or +1/+1 counters depending on how all the players vote (you should vote security yourself to boost Emissary Green large enough to survive combat)
They're supported by all the amazing removal spells you'd expect out of these Mardu colors
His extraordinary skill is also demonstrated on Pro Tour, experiencing countless top prize and money finish
No refund will be owed if an opening act or other performer is changed or canceled
Tokens from cards like Pinnacle Emissary, Third Path Iconoclast, and Thousand Moons Smithy are essential for aggressive artifact decks